3D world model

HY-World 2.0 multi-modal world model

A generated 3D world turns into an editable environment with geometry, motion, and explorable space.

Tencent HunyuanOpen-source technical report, model weights, and May 2026 world-generation code expansionGitHub repository, Hugging Face model card and weights, an April 2026 technical report, May 11 HY-Pano 2.0 open-source inference code and weights, and May 18 world-generation inference code plus WorldStereo 2.0 weights.
3D World Model

What people can do

HY-World in output, use case, access, and action.

Start from the practical surface before reading sources and boundaries.

3D world
Open sourceHY-World

HY-World 2.0

Inspect Tencent's open 3D world generation and reconstruction path for persistent scene assets and engine-oriented workflows.

Output3D world
Use caseCreate / Build / Simulate
Best foropen 3D workflows, reconstruction research, engine-ready scene assets

What this lets people do

A generated 3D world turns into an editable environment with geometry, motion, and explorable space.

Generated 3D worlds, video-to-3D reconstruction, editable meshes and Gaussian splats, and interactive exploration with persistent assets.

Pricing and access

Tencent exposes code, model cards, and weights through public research surfaces; hosted compute costs, deployment costs, and downstream usage constraints depend on the reader's own environment and the current repository/model licenses.

Source: Tencent-Hunyuan/HY-World-2.0 GitHub repository

Platforms

GitHubHugging FacearXivTencent Hunyuan 3D surface

Output formats

  • Generated 3D worlds
  • Reconstructed 3D worlds
  • Meshes
  • Gaussian splats
  • Point clouds

Compatibility

UnityUnreal EngineNVIDIA Isaac-style simulation workflowsDeveloper-run 3D reconstruction pipelines

Scene explainer

Three frames before the source list.

The page starts with the experience, then moves toward source-backed details.

01

First impression

A visible world

HY-World 2.0 is Tencent Hunyuan's multimodal 3D world model for reconstructing, generating, and simulating persistent worlds from text, images, multi-view inputs, and video.

02

Capability

Why it stands out

Gives the site a primary-source Tencent anchor in generated-3D-world coverage instead of leaving the ecosystem to Alibaba, Ant, World Labs, and DeepMind alone.

03

Boundary

What not to overclaim

Even after the May 2026 expansion, HY-World 2.0 remains a repo-led research workflow rather than a simple public creator product like Marble.

Good reasons to open this page

  • Visitors who want the fastest visual handle on this model lane.
  • Creators comparing whether the output feels like a clip, a place, or a controllable world.
  • Readers who need status and sources after the first impression.

Strengths

  • Gives the site a primary-source Tencent anchor in generated-3D-world coverage instead of leaving the ecosystem to Alibaba, Ant, World Labs, and DeepMind alone.
  • The framing is unusually clear: HY-World 2.0 distinguishes persistent editable 3D assets from video rollouts and explains why that matters for engines and simulation.
  • Its public release surface is stronger after the May 2026 repo updates because Tencent now exposes more of the generation path, including HY-Pano 2.0 inference code and WorldStereo 2.0 weights.

Limits and source boundary

  • Even after the May 2026 expansion, HY-World 2.0 remains a repo-led research workflow rather than a simple public creator product like Marble.
  • Its strongest current evidence is in 3D world generation and reconstruction, so it should not be collapsed into a generic video-model story.

HY-World 2.0 belongs in generated and reconstructed 3D worlds; it should not be flattened into generic AI video or a fully open consumer world simulator.

Decision guides

HY-World 2.0multi-modal world model3D world generationworld reconstructionmeshesGaussian splatsWorldMirrorHY-Pano

Quick workflow

  1. Open the GitHub repository and model card before assuming any hosted product behavior.
  2. Choose whether the task is reconstruction, generation, or simulation support.
  3. Validate output quality in the intended 3D or simulation pipeline before calling it engine-ready.

Release signals

Only the selected updates that affect this profile.

The company profile stays stable. These short signals explain what changed and point back to sources.

Sources

FAQ

Dossier FAQ

Use these notes to keep model comments grounded in official sources and careful category boundaries.

Definition

What does World Models Watch count as a world model?

The site tracks systems that model environments, actions, spatial structure, or persistent simulated state. Pure text chatbots and ordinary video generators are only included when they provide a clear bridge toward interactive or physical world modeling.

Category boundary

Why do some AI video systems appear on a world-model site?

Video models are included only when they help explain the path from generated clips to controllable spaces, physics-aware prediction, or agent-ready simulation. The site keeps that distinction explicit so video generation is not overstated as a finished world simulator.

Editorial policy

How does the site decide whether a release is reliable enough to list?

Primary sources carry the most weight: official product pages, research posts, papers, documentation, code repositories, and company announcements. Secondary media can be referenced, but it stays labeled as reported or adjacent unless independently confirmed.

Community

What should readers post in comments?

Useful comments add source links, corrections, release-status notes, comparison questions, or concrete reader context. Comments are public immediately, so readers should avoid private information and unsupported promotional claims.

Read the full FAQ

Discussion

Reader discussion

Add source-backed corrections, questions, or notes for this page.

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